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Project Zomboid 0.2.0 in closed beta!

Wow guys! The time we have been waiting for is almost here! They are currently doing closed beta of the new build. When they are done ironing out the bugs we will get our hands on it! I can’t wait to make a new video! I can’t wait to reset the high scores! I’m so excited!

Congrats Paul Ring aka Ringod123

Ringod is now the newest member of The Indie Stone. He will be working alongside The Will Porter to bring the Kate and Baldspot story more… story. We should look forward to new chapters coming out faster in the coming months following the update, which is down to the final 3 tasks. With a little luck we may be playing this in less than a month! I can’t wait.
The full blog post includes screenshots of some new recipes and ways to kill zombies!

http://projectzomboid.com/blog/index.php/2012/03/the-ascent-of-ringod/

Five to go and optimization news!

Only five more tasks until we get our hands on the new release. The devs have made a new blog post explaining a workaround they figured to fix some of the optimization problems they were having. The game ran fine at normal modes, but on fast forward it slowed down a lot. It took several minutes to pass 8 hours or so. So they have implemented a “skyrim-like” wait system. It’s interesting and apparently works well. I suggest you read the full blog post for more information!

http://projectzomboid.com/blog/index.php/2012/02/on-optimization-and-the-passage-of-time/

Moodle Guide

Moodles in Project Zomboid

 

Project Zomboid uses a series of small pictures called moodles to let you know how your character is feeling. It is surprisingly expressive in it’s simplicity, but it is sometimes hard for newer players to understand what exactly they mean so a guide is helpful. Just click on the icon to find out what the moodle means!

 

Please note that all strength modifiers stack, so if you are well fed but injured your maximum carry weight will be base max (normally 300)+ 30 – 25 = 295.

 

On sickness: There are currently three types of sickness that start with queesy: zombie infection, food poisoning and fake sickness due to hypochondriasis. There is no cure for the zombie infection it will end with you becoming a zombie. If you have either of the other types of sickness after you get to the “Feaver” stage the moodle will disappear and you will be healthy again.

Colds are a different type of sickness, you can catch cold by having the “wet” moodle too long. If you don’t want a cold stay out of the rain! The best way to cure a cold is to stay dry, keep yourself well fed and get lots of sleep.

 

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Minor Bleeding: “Bandage required”

Bleeding: “Strength & speed reduced” your maximum carrying capacity is reduced by 25.

Severe Bleeding: “Strength & speed reduced” your maximum carrying capacity is reduced by 50.

Massive Blood Loss: “Strength & speed severly reduced. Dying.” your maximum carrying capacity is reduced by 75.
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A Bit Tipsy: “Had Some Booze”

Inebreated: “Coordination slightly impared”

Plastered: “Coordination impared”

Utterly Shit-Faced: “Coordination Severly impared”
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“Carrying a little too much” this moodle shows up at 50% of your carrying capacity + 1.

Heavy Load: “Movement Speed Reduced” this moodle shows up at 80% of your carrying capacity + 1.

 “Movement Speed Highly Reduced” this moodle shows up at 95% of your carrying capacity + 1.

“Movement Speed Highly Reduced, Causing Back Injury” this moodle shows up at 100% of your carrying capacity. Please note that although it doesn’t show up until you go over your maximum carrying capacity, it is really in effect as soon as you hit the maximum. You will take damage every time you move, but this damage will not kill you. As soon as you reach the minimum it can hurt you, you will not take any more damage.
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Moderate Exhursion: “Rest your legs”

High Exhursion: “Can’t Run”

Excessive Exhursion: “Can barely walk”

Out Of Breath: “Can barely move”
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Slightly Fed: “Short healing & strength boost” your maximum carrying capacity is increased by 30.

Fed: “Healing & strength boost” your maximum carrying capacity is increased by 30.

Well Fed: “Long healing & strength boost” your maximum carrying capacity is increased by 30.

Very Well Fed: “Very long healing & strength boost” your maximum carrying capacity is increased by 30.

Peckish: “Have a snack”

Hungry: “Reduced strength & Healing” your maximum carrying capacity is reduced by 25.

Very Hungry: “Severely Reduced strength & Healing” your maximum carrying capacity is reduced by 50.

Starving: “very weak, health dropping” your maximum carrying capacity is reduced by 75.

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Minor Injuries: “First aid required”

Injured: “Strength & speed reduced” your maximum carrying capacity is reduced by 25.

Severe Injuries: “Strength & speed severely reduced” your maximum carrying capacity is reduced by 50.

Critical Injuries: “Strength & speed severely reduced. Dying.” your maximum carrying capacity is reduced by 75.
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Minor Pain: “Feeling slight pain”

Pain: “Speed & Accuracy slightly reduced”

Severe Pain: “Speed & Accuracy reduced”

Agony: “Speed & Accuracy severely reduced”
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Slight Panic: “Try to stay calm”

Panic: “Accuracy reduced”

Strong Panic: “Accuracy severly reduced”

Extreme Panic: “Accuracy & vision severly reduced”
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Queesy: “Take things easy”

Nautious: “Strength & healing reduced” your maximum carrying capacity is reduced by 25.

Sick: “Strength & healing severely reduced” your maximum carrying capacity is reduced by 50.

Fever: “Strength severly reduced, slowly dying” your maximum carrying capacity is reduced by 75.
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Drowsy: Have a lie down

Tired: Awareness reduced

Very Tired: Awareness severely reduced

Exhausted: Will pass out
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Runny nose: “Slight chance of sneezing”

The sniffles: “Prone to sneezing”

Has a cold: “Sneezing & Coughing. Speed & healing reduced.”

Has a nasty cold: “Sneezin & Coughing. Speed & healing severely reduced.”

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Damp: “Get out of the rain”

Wet: “Speed slightly reduced”

Soaking: “Speed reduced & chance of catching a cold”

Drenched: Speed severely reduce & high chance of catching a cold”

Q&A with the music man

This week we have an official blog post with a series of questions and answers with Zach Beever, the 16 year old wonderkid behind the music we all know and love. It is an interesting read! We are also down to 9 more things before we get our hands on the new version of the game.


Blog post here

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