Tag Archives: UI

Moodle Guide

Moodles in Project Zomboid

 

Project Zomboid uses a series of small pictures called moodles to let you know how your character is feeling. It is surprisingly expressive in it’s simplicity, but it is sometimes hard for newer players to understand what exactly they mean so a guide is helpful. Just click on the icon to find out what the moodle means!

 

Please note that all strength modifiers stack, so if you are well fed but injured your maximum carry weight will be base max (normally 300)+ 30 – 25 = 295.

 

On sickness: There are currently three types of sickness that start with queesy: zombie infection, food poisoning and fake sickness due to hypochondriasis. There is no cure for the zombie infection it will end with you becoming a zombie. If you have either of the other types of sickness after you get to the “Feaver” stage the moodle will disappear and you will be healthy again.

Colds are a different type of sickness, you can catch cold by having the “wet” moodle too long. If you don’t want a cold stay out of the rain! The best way to cure a cold is to stay dry, keep yourself well fed and get lots of sleep.

 

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Minor Bleeding: “Bandage required”

Bleeding: “Strength & speed reduced” your maximum carrying capacity is reduced by 25.

Severe Bleeding: “Strength & speed reduced” your maximum carrying capacity is reduced by 50.

Massive Blood Loss: “Strength & speed severly reduced. Dying.” your maximum carrying capacity is reduced by 75.
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A Bit Tipsy: “Had Some Booze”

Inebreated: “Coordination slightly impared”

Plastered: “Coordination impared”

Utterly Shit-Faced: “Coordination Severly impared”
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“Carrying a little too much” this moodle shows up at 50% of your carrying capacity + 1.

Heavy Load: “Movement Speed Reduced” this moodle shows up at 80% of your carrying capacity + 1.

 “Movement Speed Highly Reduced” this moodle shows up at 95% of your carrying capacity + 1.

“Movement Speed Highly Reduced, Causing Back Injury” this moodle shows up at 100% of your carrying capacity. Please note that although it doesn’t show up until you go over your maximum carrying capacity, it is really in effect as soon as you hit the maximum. You will take damage every time you move, but this damage will not kill you. As soon as you reach the minimum it can hurt you, you will not take any more damage.
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Moderate Exhursion: “Rest your legs”

High Exhursion: “Can’t Run”

Excessive Exhursion: “Can barely walk”

Out Of Breath: “Can barely move”
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Slightly Fed: “Short healing & strength boost” your maximum carrying capacity is increased by 30.

Fed: “Healing & strength boost” your maximum carrying capacity is increased by 30.

Well Fed: “Long healing & strength boost” your maximum carrying capacity is increased by 30.

Very Well Fed: “Very long healing & strength boost” your maximum carrying capacity is increased by 30.

Peckish: “Have a snack”

Hungry: “Reduced strength & Healing” your maximum carrying capacity is reduced by 25.

Very Hungry: “Severely Reduced strength & Healing” your maximum carrying capacity is reduced by 50.

Starving: “very weak, health dropping” your maximum carrying capacity is reduced by 75.

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Minor Injuries: “First aid required”

Injured: “Strength & speed reduced” your maximum carrying capacity is reduced by 25.

Severe Injuries: “Strength & speed severely reduced” your maximum carrying capacity is reduced by 50.

Critical Injuries: “Strength & speed severely reduced. Dying.” your maximum carrying capacity is reduced by 75.
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Minor Pain: “Feeling slight pain”

Pain: “Speed & Accuracy slightly reduced”

Severe Pain: “Speed & Accuracy reduced”

Agony: “Speed & Accuracy severely reduced”
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Slight Panic: “Try to stay calm”

Panic: “Accuracy reduced”

Strong Panic: “Accuracy severly reduced”

Extreme Panic: “Accuracy & vision severly reduced”
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Queesy: “Take things easy”

Nautious: “Strength & healing reduced” your maximum carrying capacity is reduced by 25.

Sick: “Strength & healing severely reduced” your maximum carrying capacity is reduced by 50.

Fever: “Strength severly reduced, slowly dying” your maximum carrying capacity is reduced by 75.
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Drowsy: Have a lie down

Tired: Awareness reduced

Very Tired: Awareness severely reduced

Exhausted: Will pass out
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Runny nose: “Slight chance of sneezing”

The sniffles: “Prone to sneezing”

Has a cold: “Sneezing & Coughing. Speed & healing reduced.”

Has a nasty cold: “Sneezin & Coughing. Speed & healing severely reduced.”

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Damp: “Get out of the rain”

Wet: “Speed slightly reduced”

Soaking: “Speed reduced & chance of catching a cold”

Drenched: Speed severely reduce & high chance of catching a cold”

Controls

Some of the controls in Project Zomboid are intuitive, whereas other ones are not what you would automatically assume.

 

WASD: Movement

 

Left Ctrl: Can be used to attack when a weapon is equipped in your primary slot.

 

Left Shift: Sprint, increases your speed. Your speed will decrease as you become tired of moving at a quicker pace. Shift clicking on a window with curtains or sheets on it will open or close the curtains/sheets.

 

E: Interact with doors/windows/etc

 

1: Equip/Unequip Handweapon

 

2: Equip/Unequip Firearm

 

3: Equip/Unequip Stab Weapon

 

F: Equip/Turn On/Off Light Source

 

Right Mouse Button: Is used to move if you don’t want to move using the WASD. Simply hold down the right mouse button and your character will move towards the mouse pointer. The farther away the pointer is from your character the faster he will attempt to move. The RMB is also used in combination with the LMB to drag objects around. If you have the right mouse button down and you left click your character will make an attack in that direction.

 

G: Changes the graphic level.

 

M: Turns the music on or off.

 

Q: Shout (can be used for attracting the attention of the zombies or npcs)

 

I: Expand/Collapse Inventory

 

C:  Toggle Skill Panel

 

J: Toggle Info Panel

 

H: Toggle Health Panel

 

P: Pause

 

F3: Normal Speed

 

F4: Fast Forward x1

 

F5: Fast Forward x2

 

F6: Fast Forward x3

 

=: Zoom In

 

-: Zoom Out