Guide to your weapons
In “Project Zomboid” your choice of weapon is everything, if you don’t pick the right weapon then you will be the starter in the buffet for zombies.
There are 2 types of weapons Ranged and Close Quarters, lets get started with….
The Shotgun
The shotgun is a potent weapon possible of killing 3-8 zombies if used correctly. Yet, you should never use this weapon unless you are swarmed and you have no other choice. “Why?” you may ask, to put it simply. Sound. Sound is your worst enemy in this game, the more sound that you create the more that zombies will begin to move towards the last known position. Now you may think “Well if I just move away from that position then I will be safe.” WRONG! In theory your right but the problem is zombie won’t just go “Oh crumbs it appears our dinner has escaped!” They will listen for more sounds and move towards that or even sight, they WILL find you make no mistake. Then you also have to worry about the humans….
Molotov Cocktail
The molotov cocktail an elegant device of burning, a key ingredient in zombie flombae. This much like the shotgun is more of a last resort sort of weapon. Fire is your second worst enemy (if that wasn’t apparent in the tutorial.) It can clear a huge wave of zombies but keep in mind don’t do it near your safe house or you might have to relocate!
Baseball Bat
Since there isn’t really a lot of weapons currently in Project Zomboid I am going a little bit of a stretch when I say this is a long ranged weapon but for the sake of argument lets say it is it can keep zombies at an arms length and can take on groups of 2-5 confidently any more and you can expect to run into a bit of trouble. The nice thing about these are low sounds and can usually take 1-3 hits on average to take a zombie down, however if you are looking for that extra bit of power then it is possible to upgrade the baseball to a spiked baseball bat.
A spiked baseball bat is fantastic and can usually kill a zombie in 1 or 2 hits. However, you still don’t want to get into too big of a fight.
Axe
This is like your Swiss army knife in the game: it is able to take down large groups of zombies killing them in 1 hit but it also allows you to knock down doors for wood quickly and effectively. This may sound like the perfect weapon but it comes with a fault a miss and you can say goodbye to a couple of chunks of Bob.
Hammer
This is your beginner tool and not invaluable it helps you put up barricades but in a pinch can help you take out a couple of zombies, and I do mean a couple forgot about going after groups with 4 or more with the hammer does take about 3-5 hits before taking down a zombie so huge groups and you might as well take flight over fight. It does take down doors but prepare to stay for a while and is usually inadvisable.
Wood Planks
Although it is true that you can use this as a weapon good luck killing 1 zombie, this is more of a riot control to push the zombies away from you and take flight, DO NOT TAKE ON GROUPS WITH THIS! Just trust me when I say do not actively go into a fight with this as you will lose.
Pictures: Courtesy of the PZ wiki
Delay on 0.6.1
Unfortunately The Indie Stone was robbed today. Both the laptop they write the code on and the laptop they back up the code on have been stolen. This will set the update back. Apparently the most recent backup they have are from before the last update. We need to support them in these trying times, even though it will take longer for the update.
Patience, everyone.
Read the official story here.
Indie Developement: Thoughts on the delay
How to create custom sounds for Project Zomboid
Difficulty:Easy
Unpredictability:Low
How: With Audacity and technical magic.
When:When you want to.
Pros:No more sounds you don’t like.
Cons:May not be as good as the original.
Sounds are arguably one of the most important things in a game. However, what if you don’t like a sound? What about a sound from your favorite game? Or maybe create your own?
What do you need?
-Audacity
http://audacity.sourceforge.net/
-Your sound from a video game (if you are creating your own ignore this.)
1.) Download and install Audacity.
2.)Open it up.
3.) Press the red button and as long as you have a microphone create the sound.
or
3.)Get your audio clip from your favorite video game.
4.)Drag the clip into the program audacity and you will see a blue wave.
5.) Then go to the Project Zomboid folder. Need help?
*Shameless Promotion Alert*
6.)Identify which sound you wish to replace in the “sound” folder. Make sure to take a copy of the original sound.
7.) Click File, export as Ogg Vorbis, navigate to the Project Zomboid “sound” folder name it the same as the sound you copied.
8.) Save it to there and run the game hopefully it will work.
How to add mods
Difficulty: Simple
Unpredictability: None
How: Opening Project Zomboid file and add another file.
When: When you want.
Pros: Get to try out a variety of amazing maps.
Cons: Can’t think of any.
I’M BACK! Sorry it’s been so long school has been all over me and a death recently occurred so I had other things on my mind.
Project zomboid is an amazing community full of talented people who make amazing mods to expand on the already amazing game that is project zomboid
2.) Download it. If it comes with an extension (An extension can be found at the end of a file) .rar
then you will require a program that can open it. I suggest WinRar.
http://www.rarlab.com/download.htm
3.) Maps:
If you have the downloaded version of Project Zomboid open the folder and go to “media” then
you will find a file called “test.tmx”
WARNING: I highly recommend making a backup there is always
the possibility of a corrupt file or you may want to revert back to the original map. Make a
copy and keep it somewhere safe.
4.) Now put the downloaded file into this area and run the game.
5.) THIS IS FOR DESURA USERS:
C:\Program Files\Desura\Common\Project Zomboid
Then do the steps above.
6.)Sounds:
If you are adding sounds then just do step 3 except after going to media go into “sounds”
and add the sound. If however you are replacing it again I do recommend making a backup of
the sound. Make sure that the extension of the sound is .ogg otherwise it won’t work.
Warning: Music isn’t the same as sound, music is what plays in the
background. Make sure you do not get confused.
7.)Sprites:
Again navigate to media folder except this time go to “texturepacks”.
Like always if you are replacing a sprite then remember to make copys. If you are just adding
then sling the files in there.
WARNING: If you are changing the UI (the hud) then the picture does not go in there but goes in
the “UI” folder in “Media”
Enjoy!
Huge Update to Site
Well. That took a while.
I finally fixed the search function. I added “top content” and “newest content” so that people can quickly navigate to our most popular areas. Not only that but I made it easier (again) for people to submit and edit their own content. I added additional pages. I changed the look and feel of some pages. I moved the rating tool to the bottom of articles (so people will read them before rating them) I cleaned it up so author and date work like they are supposed to, and finally I added a new section called “Articles” in which news articles about Project Zomboid are linked. I think I found almost every article on the web.