Project Zomboid object tile adding tutorial by orejitas

Requirements:

-Tiled, Project Zomboid modding tools
http://theindiestone.com/community/viewtopic.php?f=27&t=2764
– One sprite, you can draw one or use this: http://dl.dropbox.com/u/37728882/Regal.png

-Create one 512×1024 png and save it as TileObjects[word], for example TileObjectsPresent. I recommend setting the grid to 64×64 pixels.
-Place your sprite in a 64×128 space. You can use the modtools\TileObjects.png as a reference. Save.
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-Copy the TileObjects[…] into the modtools file
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-Place your map into the modtools file
-Open Tiled, open the map
-Go to Map -> New Tileset
-Press browse and select the tile (don’t touch the name)
-Change the tile height to 128
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-Search your new tile
-With right click-> tile propieties… set the propieties of your new tile(look the default tiles as reference). In this example I will give to my tile two propieties:
solidtrans and container|crate (it will work like a crate).
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-Place it(furniture layer), save and quit
-Open the zombie.jar with Winrar
-Go to \media\texturepacks and copy the tiles3.png and tiles3.txt
-Open the Sprite Sheet Packer (modtools\tools)
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-Tick the “Cut Source Tiles” and set it to 64, 128
-Change the width to 1500
-Press “Add Images” and select your Tileset from \modtools and the default tiles3.png.
-Set the “Image file” where you want to save the sheet.
-Press “Build Sprite Sheet”
-Open the default tiles3.txt and the generated one
-Delete the tiles3 reference at the generated text, copy all the content from the tiles3.txt and paste it at the generated tiles3. Save
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-Replace the default tiles3.txt and .png with your ones at zombie.jar\media\texturepacks
-Copy your map at zombie.jar\media
-Test it

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